package dota.entity;

public class Horseman extends SoldierAbstract {
	private static int FORCE = 20;
	private static int MAXHEALTHPOINTS = 800;

	public Horseman(String name) {
		super(name, MAXHEALTHPOINTS, FORCE);
		initialHealthPoints = MAXHEALTHPOINTS;
	}

	public void heal() { // XXX resurrection allowed
		healthPoints = MAXHEALTHPOINTS;
	}

	public static int getFORCE() {
		return FORCE;
	}

	public static void setFORCE(int fORCE) {
		FORCE = fORCE;
	}

	public static int getMAXHEALTHPOINTS() {
		return MAXHEALTHPOINTS;
	}

	public static void setMAXHEALTHPOINTS(int mAXHEALTHPOINTS) {
		MAXHEALTHPOINTS = mAXHEALTHPOINTS;
	}

}